using UnityEngine;
using System.Collections;
using System;

public class DataManager
{
	private static DataManager instance;
   	public int[,] Grid = new int[100,50];
	public bool networkingActivated;
	public bool isServer;
	public bool isRunning;
    public bool haveBlock;
   	private DataManager() {}
	
  	public static DataManager Instance
   	{
      get 
      {
         if (instance == null)
         {
            instance = new DataManager();
				instance.init();
         }
         return instance;
			
      }
   }
	public void init()
	{
		networkingActivated = false;
		isServer = false;
		isRunning = false;
		haveBlock = false;
	}
	
}